![]() If you've been used to working with Pd-extended, or compiling external libraries into the pd/extra folder and adding their locations to the search patch, or if you're new to this, there are some changes to the way libraries of externals are used in the latest Pure Data distributions that you should be aware of.Īs of Pd-0.48.1, when you first start Pd it will create a folder in your Documents folder into which Pd patches may be saved and externals installed. However, the newest versions of Pure Data have a relatively new feature called the Deken system for installing externals, accessed via the Find Externals entry in the help menu. Pd itself comes with a few externals by Miller Puckette himself, and it used to be the case that you needed to engage with compiling software yourself if you wished to augment the functionality of Pd with externals from other authors. While Purr Data offers a much more aesthetically pleasing GUI, Pd Vanilla is generally the most stable platform. I have created a some video tutorials on this Vimeo site.Dr Raphael Hernandez has a series of tutorials for beginners on YouTube.Miller has also written a book, Theory and Techniques of Electronic Music - a comprehensive guide to computer music theory with applications in Pure Data. ![]() The manual to Pure Data can be found at Miller Puckette's website here.You can find it here and it covers audio, dataflow, GEM 3D graphics and video programming for beginners. Floss Manuals have a good beginners tutorial for Pure Data.It is concerned solely with sound synthesis techniques in Pure Data, but is a good place to start learning. is an online version of the book Loadbang by Johannes Kreidler. ![]() ![]() You can begin learning Pure Data techniques for any object or library of objects by searching the help files and examples from the help -> browser -> Pure Data, and also for any externals you have downloaded (more on this later) but there are several online tutorials and books available. Pure Data was originally created as a computer music dataflow programming environment, but it has been expanded and enhanced to include objects for manipulating video and 3D graphics, neural networks and a huge variety of sound and image analysis and creation tools. ![]()
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